
From left to right: iOS, Windows Phone 7, Android.
Microsoft has followed suit with the launch of Windows Phone 7, bringing most of the Xbox Live experience to mobile devices. It has the advantage of having an established user base from the Xbox 360 and PC that might be eager to gain achievements and access accounts on the go. Plus, with an already loyal developer base developing for Xbox Live Arcade eager to make the jump to mobile, the company has a number of great titles available on the platform.
There's a third company currently fighting it out in the mobile space, and though it isn't as gaming focused as Apple or Microsoft, Google has attracted a number of gamers to its Android mobile platform. It lacks the central gaming hub of its competitors, but with millions of devices already sold, a strong developer following, and the news that it recently took the top spot as the number one smartphone operating system in the US, Android is a strong player in the mobile gaming space.
The question is: Which is the right platform for you? We've been toying around with all three, trying out the gaming hubs, rounding up some of our favorite games, and looking forward to the next big thing in mobile gaming. We won't be looking at each operating system in depth (for more, head over to CNET UK), but read on if you're trying to decide which mobile platform is best for gaming.
iOS
Hardware
iPod Touch and iPhone 4
The iPhone 3GS is powered by a 600Hmz ARM Cortex CPU, along with 256MB RAM. It also features a 3.5 inch 480x320 pixel display. The iPhone 4 and fourth-generation iPod Touch are powered by an ARM-based Apple A4 chip, running at an undisclosed clock speed, accompanied by 512MB of RAM. They feature an accelerometer and a gyroscope as well, which can be used for controlling games. The display offers a substantially higher resolution than the iPhone 3GS, with a pixel count of 960x640 at 3.5 inches. Because the display is double the resolution of the old one, existing games and applications can simply be stretched to fill the screen without any additional work from developers.
We've been testing out games on a 16GB iPhone 4, which currently retails at £499 for a SIM-free model. If you're not interested in making phone calls, you can save a substantial amount with the iPod Touch, which lacks the 3G capabilities of the iPhone 4 but retails at £189 for the 8GB version and £249 for the 32GB version. Because Apple makes the operating system and the devices, there's little choice when it comes to hardware, which is not the case with the Android and Windows Phone 7 because their software is licensed to various manufacturers. That means you're stuck paying prices dictated by Apple, and if you don't like the design of the iPhone or iPod Touch, you're out of luck.
Game Center

The home screens of Game Center
If you do have a compatible device and are signed up for iTunes, then you'll be able to boot up Game Center as soon as you have the latest version of iOS installed. Be prepared for a shock when you do, though; Game Center is the most un-Apple-looking application we've seen for some time. Instead of simple fonts and complementary color schemes, you're presented with a garish green background and faux-wood paneling, complete with an art deco font and brightly colored ribbons. Though Apple's usual design aesthetic may be monochromatic, at least it's easy on the eyes.
Colors aside, Game Center itself is easy to use. There are four buttons at the bottom of the screen that allow you to access different functions: Me, Friends, Games, and Requests. Me is the home screen, displaying how many friends you've got, the number of games (that are Game Center compatible) you've got, and achievements. You can also change your status, which is displayed underneath your username in your friends lists. Speaking of friends, you can check out what they're up to at any time by hitting the Friends tab. Their usernames, status, and current games are displayed in a long list. Tapping on someone's name lets you view that friend's profile, where you can see his or her friends, games, and achievements, as well as a list of games you both own. Underneath that is a list of games he or she has that you don't, and tapping one of those takes you to the App Store to buy it.
You can dive further into your friend's statistics by tapping on a game you both own. You can view his or her ranking in leaderboards, along with his or her top score. Underneath that is his or her achievement list for the game, and you can tap "show more" to view specific achievements and compare them to your own. If you find a game that supports multiplayer, you can tap the "play" button, which loads it and automatically sends a request to your friend. The Games tab works in a similar way, except it lists scores solely for your own games. It's a shame there isn't a separate leaderboard tab to give you an overview of your scores because you have to tap into each game and then tap again to access the leaderboard. That quickly becomes a chore if you're trying to keep track of your progress across several games. The final tab is Requests, which allows you to send friend requests to pals, provided you know their username or e-mail address. It also lists any pending requests you have from others.
While Game Center offers a lot of great features, some are implemented in strange ways, and there are also some glaring omissions. For instance, achievements don't add up to a final gamerscore on your account, which lessens their appeal. There's also currently a free-for-all on how many points you receive for an achievement, so one game may contain 175 points and another might contain 500. The lack of integrated chat is also a mystery. Yes, there are a number of chat apps available to download, but a system integrated into Game Center would be much more convenient. A central service would also encourage developers to include chat in their games because currently, it's entirely on them to implement it.
iOS Games
There are literally thousands upon thousands of games available for the iOS, with pretty much every genre included. Though some games have been ported over from other platforms, many are all-original creations from independent studios that have gone on to sell millions of copies. Here are five of our favorites.
Game Dev Story

Mummy Quest was a resounding success for our development studio.
Peggle

Everything is sunshine and rainbows in Peggle.
Angry Birds

Fly my pretty, fly!
Rage HD

Rage looks stunning on iOS.
Super Mega Worm

There are plenty of 8-bit blood splats in Super Mega Worm.
Windows Phone 7
Hardware
Windows Phone 7 on an HTC HD7
The software must also remain the same among all phones, which means you won't have to suffer through a carrier-modified version of the operating system. Though these specifications are restrictive, it makes it much easier for users to transition between different devices. It's also a godsend for developers, who have a single unified platform to build on, which means software, such as games, should run the same on any Windows Phone 7 device.
We've been testing out the features of Windows Phone 7 on the HTC HD7, which is available on O2 in the UK, though there are numerous handsets available. These range from those with large displays, such as the 4.3-inch HD7 and 4-inch Samsung Omnia 7, to those with smaller displays, such as the 3.8-inch LG Optimus 7. There's little to choose from between handsets, other than their look and feel, as their internals are almost identical. They're priced similarly, too, with most phones ranging from £400 SIM-free to free on contract.
Xbox Live

Xbox Live on Windows Phone 7
Xbox Live lives as a separate app tile on your home screen, sharing the same bold look as other Windows Phone 7 applications. There are four sections to the app, which you access by flicking left or right between panels: Collection, Spotlight, Xbox Live, and Requests. Collection shows games that you currently own as large icons, which you tap to take you straight into the game. Icons for other games available for sale reside underneath and take you to the Marketplace when tapped. Shopping for games is incredibly easy; you can browse by top rated, newest, free, or by genre just by flicking left or right. There's a star rating next to each game so you can see at a glance what users thought of it, and you can get more in-depth reviews and info on the game just by tapping its icon.
Spotlight is like the "What's New" section of the Xbox Live dashboard, featuring links to game guides, new games, and featured gamers. You can flick up and down the list to view more content, and tapping any listing takes you to the Marketplace or a website featuring the content. It's not the most useful of features to have, but fortunately, the Xbox Live section is far more exciting. It shows you a picture of your avatar, along with you current gamerscore and the last achievement you earned. Tapping on your avatar allows you to customize it as you would on the Xbox 360. You can select new clothes, change features, or just randomly poke it until it makes funny faces at you.
Tapping on your username takes you into your full Xbox Live profile. From there, you can view any messages you've received on Live and reply to them. It's a great feature if you send a lot of messages because typing on the phone keyboard is a lot quicker than trying to hash out a message using the standard Xbox 360 controller. You can also view your full achievements list, including any for games played on your console at home. You dive deeper into each game by tapping its icon, which shows you specific achievement names and how many gamer points each one is worth. Your full friends list is also viewable, so you can see who's online, what games friends are playing, and even compare their achievements against your own. This is particularly useful for checking if any of your friends are online and seeing if they fancy a game without booting up your console.
The final section is Requests, which--as the name suggests--allows you to view and reply to friend requests, game invites, or turn on notifications for any turn-based game you might be playing. The way these Xbox Live features have been condensed onto a mobile platform is impressive. The service is free, including access to turn-based multiplayer games, and if you're already an Xbox Live member, you will appreciate being able to access your account info at any time.
Windows Phone 7 Games
Given the fact that the Windows Phone 7 is such a new platform, it can't currently compete with the sheer number of games available on the iOS. Many are ports from other platforms, costing significantly more than on rival devices, with the likes of Ubisoft's Assassin's Creed going for £5.49, while costing a mere 59 pence on the iPhone. That said, not everything is priced so exorbitantly, and there are plenty of great games that compete with the best the iOS has to offer. We've rounded up our five of our favorites below.
Flowerz

Flowerz is simple, but compelling.
Need for Speed Undercover

Need for Speed Undercover: Fast cars on the go.
CarneyVale: Showtime

Carneyvale looks great on Windows Phone 7.
Rocket Riot

Boom!
Uno

Admit it, you all love Uno.
Android
Hardware
The HTC Desire running Android.
With such a wide range of hardware and software on the market, it's much more difficult for developers to create software that will run consistently well across all of them. Phones, such as the HTC Hero, feature a 320x480 pixel resolution screen and 528MHz Qualcomm processor, while others, such as the Samsung Omnia S, feature a higher resolution 480x800 pixel screen and a much faster 1GHz ARM Cortex processor. Some phones lack multitouch, an accelerometer, or GPS, while others might run an older version of the operating system that is not easily updated, thanks to carrier modifications. This creates a large divide in terms of what each phone is capable of, and the gaming experience across Android has suffered as a result.
The flip side of this is that you can buy an Android phone for much less than its rivals. Models, such as the San Francisco on Orange, go for just £99 on pay as you go, while a range of deals means you can pick a great phone, such as the HTC Legend, for free on a £15 monthly contract. Most recent models are able to handle games well, but beware of cheaper deals on older handsets because their hardware might not be up to scratch.
OpenFeint

OpenFeint on Android.
The app itself is free to download from the marketplace, or you can find it using a quick response code from the developer's website. The front page of the app presents you with a list of featured games, all of which support the OpenFeint service. Tapping on a game's icon takes you to a page with more details about it, including a brief description, screenshots, and gameplay videos. You can buy any game directly from the app using your marketplace account, though to use OpenFeint features within a game, you need to register for a separate free account.
OpenFeint is accessed by tapping on its icon from within a supported game. Once loaded, you're presented with your profile picture, along with four options: Leaderboards, Achievements, Games, and Friends. Leaderboards shows you your top score, as well the scores of others, so you can see just how you shape up against the competition. You can also view just the high scores of your friends, should you wish to brag if you're beating them. The second section is Achievements, which shows you your total achievement score, along with any you've earned for the game you're playing. You can also drill down into individual challenges and see what you have to do to unlock more.
The Games section lists any OpenFeint games you might own, along with your achievement score for them. The final section is Friends, which lets you send friends requests, see what games your friends are playing, and see their achievement scores. The OpenFeint experience is very slick, but the lack of a dedicated app is disappointing. Though you can view your account information using a Web browser, a dedicated app would be quicker to access and wouldn't require you to load a game.
Android Games
Android's fractured device specifications mean that you have to be cautious when buying games. They might not work on you hardware, even if you think you meet the minimum specs. This issue came to light recently when the popular iOS title Angry Birds was released on Android, but it performed terribly on older devices, such as the HTC Hero. Even a subsequent update still hasn't managed to improve its frame rate. There also aren't anywhere near as many games available on Android as there are on the iOS, but they are priced similarly, so you won't be paying the inflated prices found on Windows Phone 7. We've rounded up five of our favorite Android games below.
Radiant HD

Radiant HD is a neon blast-fest.
Shoot U

There's a ton of great physics-based puzzles in Shoot U.
Robo Defense

Do I buy the rocket launcher, or the mortar?
Fruit Ninja

Take that evil fruit!
Pocket Racing

It might not look like much, but Pocket Racing is great fun.
Which Is Right for You?

Which to choose…?
If you're an Xbox Live fiend, then Windows Phone 7 is a great choice. Being able to earn achievements on the go is a great feature, and all of your favorite Live features, such as friends lists, messages, and avatar functions, are easily accessed. Because Windows Phone 7 is such a new platform, there aren't as many titles available as on the iOS, but the quality of them is generally high. You also have more choice when it comes to hardware, and though the core spec of each phone is the same, there are a variety of form factors and prices from which to choose. The biggest downer for the platform is the price of the games themselves, which is significantly higher than their iOS and Android counterparts, though it could be argued that the premium covers the ability to earn achievements.
Android is the weakest offering of the three, thanks to the somewhat segmented hardware choices. Without a central hardware specification to work with, developers have to make games for a variety of different devices, which sometimes means performance isn't great. That said, you have the biggest choice of hardware with Android, with much cheaper devices available. The lack of a centralized gaming hub is disappointing, but OpenFeint does a great job of making up for its omission. There are great games to play on the platform and pricing is generally on par with the iOS, so you don't pay high prices like on Windows Phone 7.
While these three platforms are the biggest offerings on the market right now, a fourth contender could soon be entering the fray. Sony is rumored to be releasing a PlayStation phone in conjunction with Ericsson that could see popular PlayStation Portable titles making their way to the device. Recent videos showing the phone in action have further fueled the rumors, and it's looking like it's just a matter of time until it's revealed. It's also impossible to rule out Nokia, who is still the world's largest mobile phone manufacturer. Though its previous attempts to enter the mobile gaming market with NGage were met with a muted reception, its Ovi store still serves up games to millions of Nokia devices. And with its Linux-based Meego platform in development, the competition for control of the mobile gaming space is only just heating up.
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