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Tuesday, May 31, 2011

Hitman: forgiveness, "the difficulty of the new AI system is more pro and more

Io Interactive plans to "Hitman: amnesty"into a wider range of players to meet a group of core players taking into account the mass games.

In an interview with foreign media x360key DigitalTrends the interview game, "Hitman: pardon, " said producer Tore Blystad the learning curve of this Part will work for the new players has dropped, that is, Io Interactive will create a difficulty on the game Greater affinity of the "Hitman"new work.

Blystad said: "The Hitman"series before the very core, and even "Hitman"series has a universal appeal to fans: this game is too difficult, the biggest change for us is to create this new work More widely, the game will be more simple and friendly, but still maintain the core and tough, and we do not want to alienate any one time has always been loyal to our players.

Blystad also talked about the game thanks to a new AI system, Glacier 2 engines, the new AI system operation to disguise the role of credible performance as much as possible, even calling it a central part of the game.

If you attack the enemy from any angle, they will fight back, or continue to pretend that you pretend to maintain normality. R star games like sandbox games the same content, but "Hitman" pay more attention to the details of the role portrayed. They have their own names, they have a game story with the whole contact. x360usb pro"

"Hitman: forgiveness"will be on sale during the year 2012, the game corresponding to PC, XBOX360 and PS3 platforms, and more intelligence E3 games announced.


终极刺客:赦免 电玩巴士XBOX360中文网

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