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Saturday, May 7, 2011

Super Mario 3D to Use 3DS Gyro Sensor

No second analogue stick, no problem
While we currently don't have a lot of concrete information on Nintendo's upcoming Super Mario 3D, we are beginning to see bits and pieces of info trickling out as we near this year's E3 show in Los Angeles.
In a recent interview with The Telegraph, Miyamoto explained how the game's camera system would be controlled given the 3DS system's lack of a second analogue stick.
Sometimes people ask why the 3DS isn't double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.
Miyamoto was also quick to point out just how beneficial the system's 3D effect would be when it came to navigating the varying distances between platforms throughout the game.
We'll be taking the game for a spin next month at E3 and we'll give you all of the juicy details about the game and everything it has to offer.

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